EMR Collaborative Project - Students using Resources to develop Project Specifications
The students from 10PSd used the following resources to help develop the Project Specifications for the Multi-Level Game that they will be producing to address a Project Action relating to Experiencing Marine Reserves:
Year 10 DigiTech Project - Experiencing Marine Reserves
The Poor Knights Competition Criteria 19 - supplied by Lorna Duggan of EMR
The following is an example of a students' list of Project Specifications that were developed from both the Year 10 DigiTech Project, and the The Poor Knights Competition Criteria 19. The project specifications works as a guide for the student, as an ongoing evaluation for design elements and other considerations that need to be included in the development of the outcome.
Project Specifications
- A minimum of three game levels
- Challenges at each game level that players would find cool, fun and educational
- At least one sprite
- At least three backdrops
- At least three levels
- (Year 10 project)
- Difference between your local area and marine reserve(Competition)
- Creativity, presentation, leadership and kaitiakitanga
- Demonstration of understanding of marine conservation, marine reserves, marine protected areas and or/marine issues in New Zealand
- NZ marine biodiversity and conversation context
- You need to make sure you are addressing a social action
- At the beginning of the game you need to state the social action that the game is addressing
- Each game level and backdrop needs to state in a text box the issue that relates to the social action
- A challenge on each game level needs to include pop up texts that says how the issue has been solved
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